Blind Extraction of Guitar Effects Through Blind System Inversion and Neural Guitar Effect Modelling

Reemt Hinrichs, Kevin Gerkens, Jörn Ostermann; EURASIP 2023 (under review)
Correspondence: hinrichs@tnt.uni-hannover.de

Abstract:
Audio effects are an ubiquitous tool in music production due to the interesting ways in which they can shape the sound of music. Guitar effects, the subset of all audio effects focusing on guitar signals, are commonly used in popular music to shape the guitar sound to fit specific genres, or to create more variety within musical compositions. The sound is not only determined by the choice of the guitar effect, but also heavily depends on the parameter settings of the effect. Automatic extraction of guitar effects and their parameter settings has been investigated in previous research, where artificial neural networks determine the effect class of a reference signal, and subsequently the parameter settings. However, to actually make use of these extracted information, a corresponding guitar effect implementation has to be available. To circumvent this issue, we propose blind extraction of guitar effects through a combination of blind system inversion and neural guitar effect modelling. That way, an immediately usable, blind copy of the target guitar effect is obtained. The proposed method is tested with the Phaser, Softclipping and Slapback Delay effect. Listening tests with eight subjects indicate excellent quality of the the blind copies, i.e. little to no difference to the reference guitar effect.


Audio Examples

Some audio samples showcasing our results. The section "Demucs" showcases the effect removal by HT Demucs, which is the first important step in the proposed approach. "Input" are guitar samples processed by a guitar effect. "Output" is the "Input" sample processed by HT Demucs, i.e., the corresponding HT Demucs output. "Target" is the original, clean guitar sample without any processing. As explained in the paper, considerable artifacts can remain in the samples processed by HT Demucs. The section "MUSHRA" showcases some samples used in the listening test. See the paper for additional explanations. Additional audio samples and the complete set of stimuli used in the MUSHRA listening test can be found under https://seafile.cloud.uni-hannover.de/d/2aafe578ae7b4bb0beaa/.



Demucs (Effect Removal)

Slapback Delay

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Phaser

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Softclipping

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MUSHRA Samples (Effect Removal + Neural Effect Modelling)

Slapback Delay

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Phaser

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Softclipping

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